Publications

For a complete list, see Dr. Quarles’ Google scholar profile

Journal Article, Academic Journal – Peer-Reviewed/Refereed

 

2016

Lampotang, S., Lizdas, D., Derendorf, H., Gravenstein, N., Lok, B., & Quarles, J. P. (2016). Race-Specific Pharmacodynamic Model of Propofol-Induced Loss of Consciousness. The Journal of Clinical Pharmacology, 56(9). onlinelibrary.wiley.com/doi/10.1002/jcph.716/full

Samaraweera, G., Guo, R., & Quarles, J. P. (2016). Head Tracking Latency in Virtual Environments Revisited: Do users with Multiple Sclerosis notice latency less?, IEEE Transactions on Visualization and Computer Graphics, 22(5). http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7121008

 

2015

Guo, R., Samaraweera, G., & Quarles, J. P. (2015). Mobility Impaired Users Respond Differently than Healthy Users in Virtual Environments. Journal of Computer Animation and Virtual Worlds, 26(5), 509-526.

Biglari, E., Feng, M., Quarles, J. P., Sako, E., Calhoonm, J., Rodriguez, R., & Feng, Y. (2015). Haptics-Enabled Surgical Training System with Guidance Using Deep Learning. Lecture Notes in Computer Science, 9177, 267-278.

Freiherr von Lukas, U., Quarles, J. P., Kaklis, P., & Dolereit, T. (2015). Underwater Mixed Environments. Lecture Notes in Computer Science, 8844, 56-76.

 

2013

Quarles, J. P., Lampotang, S., Fischler, I., Fishwick, P., & Lok, B. (2013). Experiences in Mixed Reality-Based Collocated After Action Review. Springer, 17(3), 239-252.

 

2010

Quarles, J. P., Lampotang, S., Fischler, I., Fishwick, P., & Lok, B. (2010). A Mixed Reality Approach for Interactively Blending Dynamic Models with Corresponding Physical Phenomena. ACM Transactions on Modeling and Computer Simulation, 20(4), 22.

 

2009

Quarles, J. P., Lampotang, S., Fischler, I., Fishwick, P., & Lok, B. (2009). Scaffolded Learning with Mixed Reality. Computers and Graphics, 33(1), 34-46.

 

Conference Proceeding – Peer-Reviewed/Refereed

 

2016

Arafat, I., Shahnewaz, S., & Quarles, J. P. (2016). The effects of cybersickness on persons with multiple sclerosis. Proceedings for VRST 2016. ACM.

Du, J., Shi, Y., Mei, C., Quarles, J. P., & Yan, W. (2016). Communication by Interaction: A Multiplayer VR Environment for Building Walkthroughs. Construction Research Congress 2016. ASCE.

Shahnewaz, S., Arafat, I., & Quarles, J. P. (2016). Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments. Proceedings of 3DUI 2016. IEEE.

 

2015

Mei, C., Mason, L. L., & Quarles, J. P. (2015). How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions. roceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility.

Chatta, A., Hurst, T., Samaraweera, G., Guo, R., & Quarles, J. P. (2015). Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM,.

Samaraweera, G., Perdomo, A., & Quarles, J. P. (2015). Applying latency to half of a self-avatar’s body to change real walking patterns. IEEE Virtual Reality (VR).

 

2014

Quarles, J. P. (2014). The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments. Brehmen: Conference and Exhibition of the European Association of Virtual and Augmented Reality (ICAT-EGVE), Eurographics.

Mei, C., Mason, L. L., & Quarles, J. P. (2014). Usability Issues with 3D User Interfaces for Adolescents with High Functioning Autism. Rochester, NY: ACM ASSETS.

Cantu, M., Espinoza, E., Guo, R., & Quarles, J. P. (2014). Game Cane: An Assistive 3DUI for Rehabilitation Games. Minneapolis, Minnesota: IEEE Symposium on 3D User Interfaces 2014.

Jendrusch, J., Lampotang, S., Lizdas, D., Gravenstein, N., Ham, D., Lok, B., & Quarles, J. P. (2014). Virtual Humans for Inter-Ethnic Variability Training in Sedation and Analgesia. Manhattan Beach, CA: Nextmed / Medicine Meets Virtual Reality 21.

 

2013

Rashed-Ali, H. M., Quarles, J. P., Fies, C. H., & Sanciuc, L. Use of augmented-reality in teaching energy efficiency: prototype development and testing. Honolulu: ARCC/EAAE 2014 International Conference: New Intersections and Connections. http://www.arch.hawaii.edu/arcc-eaae2014/ (Accepted)

Ferrer, V., Yang, Y., Perdomo, A., & Quarles, J. P. (2013). Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality. In B. Mohler, B. Raffin, H. Saito, and O. Staadt (Eds.), Joint Virtual Reality Conference of EGVE – EuroVR (2013). Paris, France: Eurographics, ACM.

Guo, R., Samaraweera, G., & Quarles, J. P. (2013). The Effects of VEs on Mobility Impaired Users: Presence, Gait, and Physiological Respons. Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013), 6-9 October 2013, Nanyang Technological University (NTU), Singapore.. Singapore: ACM.

Ferrer, V., Yang, Y., Perdomo, A., & Quarles, J. P. (2013). Consider Your Clutter: Perception of Virtual Object Motion in AR. Proceedings of the IEEE International Symposium on Mixed and Augmented Reality 2013, Works-in-progress. Adelaide, Australia: IEEE.

Ferrer, V., Perdomo, A., Rashed-Ali, H. M., Fies, C. H., & Quarles, J. P. (2013). How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? Bournemouth University: Fifth International Conference on Games and Virtual Worlds for Serious Applications 2013 (VS-Games 2013).

Guo, R., & Quarles, J. P. (2013). Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game. In IEEE (Eds.), Proceedings of the fifth International Conference on Games and Virtual Worlds for Serious Applications 2013 (VS-Games 2013). Bournemouth University, UK: IEEE.

Fies, C. H., Quarles, J. P., Rashed-Ali, H. M., & Dancer, D. (2013). Teacher Dispositions toward Augmented Reality (AR). (pp. 3148-3153). Chesapeake, VA: SITE Proceedings. www.editlib.org/p/48578

Quarles, J. P., Espinoza, E., & Cantu, M. (2013). A Cane-Based 3D Interface for At-Home Rehabilitation Games. Proceedings of the Virtual and Augmented Assistive Technology Workshop at IEEE VR 2013. Orlando, FL: IEEE.

Samaraweera, G., Guo, R., & Quarles, J. P. (2013). Latency and Avatars in Virtual Environments and the Effects on Gait for Persons with Mobility Impairments. IEEE Symposium on 3D User Interfaces. Orlando, FL: IEEE.

 

2012

Guo, R., & Quarles, J. P. (2012). Differences in Presence between Healthy Users and Users with Multiple Sclerosis. Proceedings of Perceptual Illusions in Virtual Environments Workshop at IEEE VR 2012. IEEE.

 

Poster – Peer-Reviewed/Refereed

 

2015

Me, C., Mason, L. L., & Quarles, J. P. (2015). “I Built It!”—Exploring the effects of customizable virtual humans on adolescents with ASD. IEEE Virtual Reality (VR).

Quarles, J. P. (2015). Shark punch: A virtual reality game for aquatic rehabilitation. IEEE Virtual Reality (VR).

 

2014

Guo, R., Samaraweera, G., & Quarles, J. P. (2014). A unique way to increase presence of mobility impaired users—Increasing confidence in balance. IEEE Virtual Reality (VR).

 

Workshop paper – Peer-Reviewed/Refereed

 

2016

Mei, C., & Quarles, J. P. (2016). A software framework for developing mathematical model driven virtual human. IEEE VR Workshop on Virtual Humans and Crowds for Immersive Environments. IEEE.